Supernatural Arts

Power stunts share drawbacks with the powers they are based on. For example, if a power is fatiguing, then any of its stunts are fatiguing unless specified otherwise.

General Power Stunts
  • Range (+1): Improve range by one step (self, touch, ranged, mental, perception)
  • Area (+1): Widen area of effect.
  • Duration (+1): Improve duration by one step (concentration, maintenance, duration) or by lengthening effect (rounds, minutes, hours).
  • Action (+2): Improve action speed by one step (full, standard, move, swift, immediate).
  • Link (+2): Combine two effects into a single action.
Cure: Heals hit points equal to half rank + ability.
  • Improved Cure (+1): Heals hit points equal to Cure modifier.
    • Improved Cure (+2): Heals hit points equal to Cure check result.
  • Cure Condition (+2) (see below)
  • Vitality Spark (+1): Heals hit points equal to 1/4 Cure rank + ability as a swift action, provides +2 bonus to Toughness for one round.
Cure Condition: Removes poison or disease with Cure check vs. Difficulty, cures ability damage and penalty equal to 1/4 ranks.
  • Cure Ability (+1): Cures ability damage and penalty equal to half rank + ability, distributed among one or more abilities.
    • Cure Ability (+2): Cures ability drain equal to 1/4 ranks, distributed among one or more abilities.
      • Cure Ability (+3): Cures ability damage and penalty equal to power modifier and ability drain equal to half rank + ability, distributed among one or more abilities.
  • Improved Cure Condition (+1): Removes sickness, stunning, dazing. Removes nausea and confusion with a power check.
  • Improved Cure Condition (+1): Remove blinding, deafening, and other dazzle effects.
  • Total Cure (+5): Removes physical and mental conditions, cures ability damage, penalty, and drain equal to power modifier, distributed among one or more abilities.
Shaping: Control fire, earth, air, water, energy, metal, plants, shadow, light, sound, weather, or other forces and objects with your will.
  • Blast (+1): Fire a blast with your power, dealing damage equal to half rank + ability.
  • Pushing Blast (+1): Fire nonlethal Blast, push target back.
  • Sculpting (+1): Control your power with great finesse, accomplishing tasks with precision.
  • Aura (+1) : Emanate energy type, damage subjects in contact and within one panel each round.
  • Resist (+1): Confers resistance against the type of damage dealt by your power.
Air Shaping: Control the speed and direction of wind.
  • Aspiring Grasp (+2): Manipulate air to grasp and move objects. Functions like Telekinesis with available air.
  • Blade of Air (+1): Create air blade that deals lethal damage as a sword. Use Esoteric Attack, use key ability in place of Str or Dex.
Fire Shaping: Mentally create and control fire.
  • Ignition (+1): Fire Shaping attacks have a chance of catching targets on fire like the ignite use of Fire Shaping.
  • Explosion (+1): Use Fire Shaping to create forceful explosions.
  • Plasma Shaping (+2): Create very hot fires; melt, evaporate, or sublimate objects.
Cold Shaping: Create cold and freeze objects with your mind.
  • Chill (+1): Cold Shaping attacks have a chance of inflicting fatigue like the chill use of Cold Shaping.
  • Ice Shaping (+1): Control, move, and shape ice.
Water Shaping: Direct the flow of water, manipulate water at will.
  • Mist Shaping (+1): Raise and direct mist, evaporate water, condense mist into water.
  • Water Whip (+1): Create a weapon from water that deals lethal damage as a whip. Use Esoteric Attack, use key ability in place of Str or Dex.
  • Water Tendrils (+1): Animate water to manipulate objects as if using a hand.
  • Water Tendrils (+2): Trip, disarm, knockback, grapple, or wield weapons with animated water.
  • Purify Water (+1): Purify poisonous, contagious, or contaminated fluid.
Earth Shaping: Move stone, soil, clay, and other earthen matter.
  • Earth Sculpting (+1): Control earth as with Telekinesis, create structures, alter the hardness, Toughness, or other properties of earthen matter.
  • Wield Earth (+1): Shape weapon out of earth that deals damage as equivalently sized weapon. Can use Esoteric Attack, use key ability in place of of Str or Dex.
Energy Shaping: Tap and manipulate electrical energy.
  • Create Current (+1): Generate electric energy without using any power source.
  • Store Energy (+1): Store drained power as a pool of electric energy, use it as energy supply or to create currents.
  • Absorb Electricity (+2): Store electric energy that is absorbed by electricity resistance.
  • Electric Recharge (+2): Use stored or tapped electric energy to relieve conditions or restore HP.
Plant Shaping: Alter or direct plantlife.
  • Plant Sculpting (+1): Grow unusual plant type, alter plant properties, attack with a plant.
  • Wondrous Bloom (+1): Cultivate supernatural properties in plants.
  • Venomous Bloom (+1): Cultivate poisons in plants.
  • Flourish (+1): Cause many plants to grow at once.
Telekinesis: Manipulate objects at will.
  • Blast (+1): Direct telekinetic blast, deals damage equal to half rank + ability.
  • Telekinetic Manuever (+1): Trip, disarm, grapple, and knockback using Telekinesis.
  • Manipulate Object (+1): Use telekinesis with precision, make skill checks and attack rolls with telekinetically controlled objects.
  • Animate Object (+2): Cause an object to move and act like a creature.
  • Levitation (+1): Allow subjects to fly by mental levitation.
Mind Shaping: Remove psychic influence, implant knowledge or memories.
  • Suggestion (+1): Impel a subject toward an action.
  • Dominate (+2): Mentally control a subject’s actions.
  • Psychic Blast (+1): Deal nonlethal damage equal to power check, reduced by target’s Will.
    • Psychic Blast (+2): Deal lethal damage equal to half rank + ability.
      • Psychic Lash (+3): Deal Charisma damage equal to 1/4 ranks.
  • Confusion (+2): Cause a subject to behave erratically.
Telepathy: Link mentally with others and communicate mind to mind.
  • Sense Minds (+1): Sense the presence of minds in a radius, judge rough location relevant to you.
  • Read Minds (+1): Become aware of subject’s conscious thoughts.
  • Sleep (+2): Cause drowsiness and sleep in subjects.
Psychic Shield: Interfere with mental powers that would affect you.
  • Psychic Reflection (+2): Gain control of a mental power that you defeat with Psychic Shield, redirect it at opponent.
    • Psychic Trap (+3): Use your own power on an opponent after defeating a mental attack with Psychic Shield. (Psychic Shield)
Teleport: Transport to a location instantly.
  • Apport (+2): Transport objects or other subjects from place to place.
Body Control: Consciously control your body, overcome physical difficulties.
  • Self Heal (+1): Heal yourself with Body Control in the same way as the Cure power.
  • Self Regulate (+2): Resist attacks against your body or health with a Body Control check.
Heart Reading: Sense the emotions of others.
  • Aura Reading (+1): Detect the conditions of a subject, determine overall wellbeing and the presence of outside influences.
Chance Shaping: Influence probabilities with your will.
  • Fateread (+1): Use Chance Shaping after knowing the success or failure of a roll.
  • Improve Luck (+1): Generate luck points as a move action.
  • Synchronicity (+1): Receive some luck points as a reaction to specified events or actions.
Clairvoyance: Perceive events and places as if physically present.
  • Touchsight (+2): Sense your surroundings as if in close contact.
  • Clairtangency (+3): Act on objects remotely, use some powers in an area being clairvoyantly perceived.
Transmute Object: Alter the physical properties of objects.
  • Reshape (+1): Change the form and function of an object while transmuting.
  • Sublimate (+1): Transmute liquids and solids into gas, or gas into liquids or solids.
  • Depetrify (+1): Transmute non-organic matter into organic matter such as wood.
  • Transmute Poison (+2): You can convert matter into poisons.
  • Transmute Acid (+1): You can convert matter into acids.
Time Shaping: Alter the flow of time in a limited area.
  • Stasis (+1): Temporarily suspend subject in time.
  • Time Hop (+1): Project subject forward in time.

Supernatural Arts

Blackthorn Mamelon